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HARD TECH

Key Stage 3

Design technology students are taught to explore and develop ideas through a range of design and make projects. They learn to develop, plan and communicate ideas visually. Produce practical outcomes working with tools, equipment, materials and components to make quality products. Students evaluate the design process and products on an individual basis and in-group work. Workings through a range of projects students gain knowledge and understanding of materials and components, which help to finalise design ideas.


 

YEAR 7 YEAR 8 YEAR 9

To design and make a Note Holder.

 

Students learn how to use the research they have gathered to guide their thinking when designing.

 

They learn how to generate a range of ideas that meet their specification and consider the needs of the user.

 

Students use modelling, sketching and evaluation to help develop their designs.

 

Students learn the key stages of making their note holder and are able to identify equipment and materials.

 

They learn how to work safely and produce a final product paying attention to quality and finish. Then evaluate their completed note holder.

 

Students learn about the properties and uses of thermosetting and thermoplastic.

To design and make a Letter Rack.

 

Students learn how to use their product analysis and research to guide their thinking when designing.

 

They learn how to explain why the main points of their specification are important and label their design ideas to show how it is linked to the specification. Students learn how to make their ideas even better.

 

Students learn how to include quality control in their planning and work with some precision to produce a finished letter rack.

 

They can explain how the letter rack was tested and who took part in the testing and why. Students learn how to explain their findings.

 

Students can recognise the properties of common forms of wood and the difference between hardwoods and softwoods. They understand why chosen materials have been used for their letter rack.

To design and make Charity Collection Box.

 

Students learn how to use their product analysis and research to guide their thinking when designing.

 

They learn how to write a specification which reflects the findings of their research and explain why the main points of their specification are important.

 

Students learn how to label their design ideas to show how it is linked to the specification. They learn how to consider the needs of different people who may use the product.

 

Students learn how to make their ideas even better by responding to information from more than one source.

 

They can use quality control, safety points and timings in their planning and work skilfully to produce a finished high quality money box.

 

They can explain how the money box was tested and who took part in the testing and why. Students learn how to explain their findings.

 

Students can recognise the properties of common graphic product materials. They understand why chosen materials have been used for their money box.

 

To design and make a Jitterbug.

 

Students look at the work of other designers to guide their thinking when designing.

 

They learn how to generate a range of ideas that meet the design brief and are linked to their research.

 

Students learn how to make their ideas even better.

 

They learn how to identify suitable materials and give reasons for their choice. Students are able to identify suitable equipment and manufacturing processes.

 

They learn how to work safely and produce a final product paying attention to quality and finish. Then evaluate their completed jitterbug.

To design and make a Sustainable Desk Light.

 

Students learn how to consider sustainability issues when designing. They look at the work of other designers to guide their thinking when designing.

 

Students learn how to generate a range of ideas and make improvements based on user opinions gathered through a simple survey.

 

They develop their ideas through the use of ICT.

 

Students learn how designers must consider cultural issues.

 

They learn how to identify and name the following electronic components and their symbols – LED, PCB, power resistor, power switch and micro usb connector. Students learn how to assemble the components named to light up the LED.

 

They can work with some precision to produce a finished desk light and show an understanding of costs.

 

Students can explain how successful or unsuccessful their research has been and suggest further useful research.

 

They learn how to suggest improvements and describe how they can be made.

 

Students understand the use of CAD / CAM as a manufacturing process.

 

To design and make a Small Storage Box.

 

Students learn how to consider production processes when designing. They look at the work of other designers to guide their thinking when designing.

 

They learn how to generate a range of ideas and make improvements based on user opinions gathered through a simple survey.

 

Students develop their ideas through the use of ICT.

 

They can work with some precision to produce a finished storage box and show an understanding of costs.

 

Students understand how designers have to consider environmental, ethical, social and cultural issues when designing.

 

They can explain how successful or unsuccessful their final outcome is using user feedback and understanding of materials.

 

They learn how to suggest improvements and describe how they can be made.

 


Key Stage 4

Current GCSE Graphic Products AQA (4550) – Final Examination 2018.

COURSE OUTLINE
GCSE Graphic Products builds upon the knowledge and skills taught in Key Stage 3 Design and Technology, it looks at the process of designing and making products from a range of graphic and modelling materials. The subject encourages pupils to be able to design and make products with creativity and originality.
The GCSE course involves the use of ICT within graphic products, the need to consider sustainability and the environmental impact on their designing, looking at the work of other designers and an awareness of how graphic products are manufactured.

 

COURSE ASSESSMENT

Unit 1 : Written Paper.
40% of total marks.
2 hours.
120 marks.
Candidates answer all questions in two sections.
Pre-Released material issued.

Unit 2 : Design and Making Practice.
60% of total marks.
Approximately 45 hours.
90 marks.

COURSE QUALIFICATIONS
GCSE Design & Technology : Graphic Products. (AQA examining board.)

TEACHER TO SEE FOR GUIDANCE
MISS M. SUMMERLEY  Classroom D3

 


KS3 Technology Curriculum  (pdf)

 


 

Course Plan

2016-17 Course Plans PARENTS graphics products (pdf)

 

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